March 2000
=========================================================================

Title                   : The Dark Zone by AMDFreak
MapFilename             : Q1DM1.bsp

Author                  : Simon Davie, 
                          aka   AMDFreak
Email Address           : SDavie@gms.bucks.sch.uk
                          Simon.SDavie.virginnet.co.uk

Map description         : My Representation of the DM1 level from Quake.  Please
			  note, this is not a conversion in any kind, it is simply
                          my remake of that level.
            
Thanks to               : id software, for making the Quake Series
Special Thanks to       : Littlefoot James4Dean@mindspring.com - Alpha Tester
                        : The 'Lanners' - Local lan team - Alpha and beta testers
			: Niptlar Niptlar@Hotmail.com - Main Beta Tester

================================================================================

***** Construction *****

Editor used             : Q3Radiant build 181 & 197
Known Bugs              : None. Please notify me if you find anything.
Compile machine         : AMD K6-2 450 w/128meg RAM
Compile Times           : QBSP: 10 Seconds / VIS: 1 Minute 6 Seconds / LIGHT: 10 Minites 56 Seconds / BSPC: 39 Seconds

TOTAL COMPILE TIME : 12 Minutes 51 Seconds
  
================================================================================

* How to use the .pk3 *

    1. copy Q1DM1.pk3 to your baseq3 directory
    2. Select via the SKIRMISH menu under: "free for all" for the single player game 
       against bots and anyone else for that matter:) or, at the console type "/map Q1DM1" 
    3. Enjoy!!
    
     *NOTE* insure that you have: /sv_pure 0 set from the console or +set sv_pure 0 
            after the command line and, make sure you have the Q3PointRelease_Jan1300.exe
            installed or else you wont see the map from the skirmish menu.
 
* Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.

You may distribute this .BSP FREELY via internet, provided you include this .TXT file
and leave the archive intact. If you'd like to use this .BSP file in any other way, 
please contact me via E-Mail. If you let me know and give me a credit, I'll probably 
give you the permission to use.